{"m1":["resume_head","resume_name","resume_base_info"],"m2":[],"m3":["resume_job","resume_edu","resume_work","resume_hobby","resume_skill","resume_honor","resume_summary","resume_internship","resume_project","resume_portfolio","62446a75-e268-4926-bcfe-e5be0bdc49f8","30f935f6-8aac-47c3-93e9-bcefa0197a1b"],"m4":[]}
.resume_main[data_color] .skill_item .skill_slider span::before{background-color:${color};}
.resume_main[data_color] .skill_slider s i{background-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_01.skill_item .skill_slider s {border-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_01.skill_item .skill_slider s i{background-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="average"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="average"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 #ccc, 72px 0 0 #ccc, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="good"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="good"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 #ccc, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="advanced"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="advanced"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 ${relative_skill_color}, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="expert"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="expert"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 ${relative_skill_color}, 96px 0 0 ${relative_skill_color}, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="average"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 #ccc,63px 0 0 #ccc,72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="good"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 #ccc,72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="advanced"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 ${relative_skill_color},72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="expert"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 ${relative_skill_color},72px 0 0 ${relative_skill_color},81px 0 0 #ccc;}
.resume_main[data_color] .hobby_item .hobby_item_con .hobby_item_list a.alifont{border-color:${relative_hobby_color};color:${relative_hobby_color}; }
/* ?????? */
.resume_main[data_color] .resume_cover .cover_html svg [data-svg="fill"] {fill:${color};}
.resume_main[data_color] .resume_cover .cover_html svg [data-svg="stroke"] {stroke:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-svg="fill"] {fill:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-svg="stroke"] {stroke:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-fill="fill"] {fill:${color};}
.resume_main[data_color] .resume_cover[data-type="07"] .resume_cover_avatar{border-color: ${color};}
.resume_main[data_color] .resume_cover[data-type="07"] .resume_cover_content{background:${color}}
.resume_main[data_color] .resume_cover[data-type="07"] .cover_item_list a.alifont{color: ${color};}
.resume_main[data_color] .resume_cover[data-type="08"] .resume_cover_content::after{background:${color}}
.resume_main[data_color] .resume_cover[data-type="09"] .resume_cover_content{background:${color}}
.resume_main[data_color] .resume_cover[data-type="09"] .cover_item_list a.alifont{color: ${color};}
.resume_main[data_color] .resume_cover[data-type="10"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="11"] .resume_cover_content{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="14"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="15"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="19"] .resume_cover_word::before{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="20"]{background-color:${color}}
.resume_main[data_color] .resume_letter[data-type="06"]{background-color:${color}}
.resume_main[data_color] .resume_letter[data-type="12"]{background-color:${color}}
.resume_main[data_color] .resume_item dl dt span.resume_item_title_span,.resume_main[data_color] .name_item .name-con .name{color:${color};}
.resume_main[data_color] .resume_item dl dt{border-bottom-color:${color};}
.resume_main[data_color] .resume_item dl dt span.resume_item_title_span{color:${color};}
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姓名
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錘子簡歷
世界屬于那些勤于思考的人,更屬于那些善于行動(dòng)的人。
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教育背景
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2011.09-2015.06
錘子簡歷大學(xué)
電子信息科學(xué)與技術(shù)
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工作經(jīng)驗(yàn)
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2018.04-至今
錘子簡歷公司
U3D前端主程
- 主要負(fù)責(zé)策劃案的程序?qū)崿F(xiàn),數(shù)據(jù)邏輯處理,界面渲染處理以及跟服務(wù)器之間的通信設(shè)定;
- 配置文件的指定,導(dǎo)入和導(dǎo)出以及配置文件相關(guān)的函數(shù)實(shí)現(xiàn);
- 游戲插件的設(shè)定以制作,包括測試;協(xié)助主程進(jìn)行項(xiàng)目時(shí)間的把控以及人員的調(diào)配和任務(wù)的安排以及項(xiàng)目進(jìn)度的跟進(jìn)與完善;
- 優(yōu)化游戲引擎和相關(guān)工具、插件;負(fù)責(zé)基于Unity3D和C#語言的項(xiàng)目開發(fā);
- 負(fù)責(zé)Unity3D虛擬現(xiàn)實(shí)系統(tǒng)產(chǎn)品程序的開發(fā);負(fù)責(zé)客戶端界面功能的實(shí)現(xiàn);
- 快速理解游戲UI交互邏輯的設(shè)計(jì),編寫相關(guān)功能模塊的代碼等工作;配合團(tuán)隊(duì)成員進(jìn)行開發(fā);
2015.07-2017.12
錘子簡歷公司
U3D前端主程
- 負(fù)責(zé)U3D前端研發(fā),框架搭建;工作分配和與策劃、美術(shù)、服務(wù)器人員的溝通交流;性能優(yōu)化方面的工作;
- 利用Unity-UGUI/NGUI/OnGUI及相關(guān)插件制作游戲ui;負(fù)責(zé)游戲的界面制作;
- 用U3D的Physics系統(tǒng),Animation系統(tǒng),Navigation系統(tǒng)等進(jìn)行項(xiàng)目開發(fā);
- 游戲場景人物的布置與基本功能的實(shí)現(xiàn),根據(jù)上級的需要與策劃的需求設(shè)計(jì)部分邏輯算法與網(wǎng)絡(luò)通信這一塊;
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實(shí)習(xí)經(jīng)驗(yàn)
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作品展示
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+(支持jpg/png格式,單張圖片不超過2M,最多支持添加8張圖片)
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其他
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- 技能: Ui,U3D,UGUI,ngui,Unity,Office,美術(shù),Unity3D,MS Office,設(shè)計(jì)模式
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項(xiàng)目經(jīng)歷
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2018.09-2019.01
地下王者(RPG)
- 項(xiàng)目描述:傳統(tǒng)RPG打怪升級模式,基本系統(tǒng)包括:戰(zhàn)斗核心系統(tǒng),商店、背包、任務(wù)以及裝備各系統(tǒng),讀取并應(yīng)用配置表。
- 責(zé)任描述:除美術(shù)資源素材外,均有本人一手開發(fā)設(shè)計(jì),包括策劃表配置信息。所有基礎(chǔ)系統(tǒng)均已完成。由于一人能力有限,項(xiàng)目周期不足。細(xì)節(jié)部分未能全部完善。開發(fā)此項(xiàng)目意在深入了解u3d開發(fā)的設(shè)計(jì)模式、數(shù)據(jù)讀取操作以及深入了解RPG游戲開發(fā)所會(huì)的問題并獨(dú)立解決。
2016.04-2016.10
《AR魔力地球儀》
- 項(xiàng)目描述:AR魔力地球儀是一款教育類型的應(yīng)用程序,以AR增強(qiáng)現(xiàn)實(shí)的形式,具有帶入性的體驗(yàn)。世界各國版圖、建筑、動(dòng)物、自然災(zāi)害等天文地理信息實(shí)現(xiàn)了動(dòng)態(tài)展示,讓孩子可以在游戲中學(xué)習(xí),具有生動(dòng)、形象以及趣味性等優(yōu)點(diǎn)。孩子得以用不一樣的視角去發(fā)現(xiàn)、認(rèn)知、探索世界,內(nèi)有考試系統(tǒng),讓孩子愉快的去答題。
- 責(zé)任描述:1、負(fù)責(zé)場景搭建系統(tǒng);2、完成考試系統(tǒng)模塊功能的開發(fā);3、完成宇宙奧秘模塊功能的開發(fā);