{"m1":[],"m2":[],"m3":["resume_head","resume_name","resume_base_info","resume_job","resume_edu","resume_work","resume_hobby","resume_skill","resume_summary","resume_internship","resume_honor","resume_project","resume_portfolio","3b461b91-1632-431e-9113-241388b748a3","f4c86715-5897-4f46-a867-257ad83b8de2"],"m4":[]}
.resume_main[data_color] .skill_item .skill_slider span::before{background-color:${color};}
.resume_main[data_color] .skill_slider s i{background-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_01.skill_item .skill_slider s {border-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_01.skill_item .skill_slider s i{background-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="average"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="average"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 #ccc, 72px 0 0 #ccc, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="good"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="good"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 #ccc, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="advanced"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="advanced"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 ${relative_skill_color}, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="expert"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="expert"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 ${relative_skill_color}, 96px 0 0 ${relative_skill_color}, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="average"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 #ccc,63px 0 0 #ccc,72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="good"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 #ccc,72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="advanced"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 ${relative_skill_color},72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="expert"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 ${relative_skill_color},72px 0 0 ${relative_skill_color},81px 0 0 #ccc;}
.resume_main[data_color] .hobby_item .hobby_item_con .hobby_item_list a.alifont{border-color:${relative_hobby_color};color:${relative_hobby_color}; }
/* ?????? */
.resume_main[data_color] .resume_cover .cover_html svg [data-svg="fill"] {fill:${color};}
.resume_main[data_color] .resume_cover .cover_html svg [data-svg="stroke"] {stroke:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-svg="fill"] {fill:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-svg="stroke"] {stroke:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-fill="fill"] {fill:${color};}
.resume_main[data_color] .resume_cover[data-type="07"] .resume_cover_avatar{border-color: ${color};}
.resume_main[data_color] .resume_cover[data-type="07"] .resume_cover_content{background:${color}}
.resume_main[data_color] .resume_cover[data-type="07"] .cover_item_list a.alifont{color: ${color};}
.resume_main[data_color] .resume_cover[data-type="08"] .resume_cover_content::after{background:${color}}
.resume_main[data_color] .resume_cover[data-type="09"] .resume_cover_content{background:${color}}
.resume_main[data_color] .resume_cover[data-type="09"] .cover_item_list a.alifont{color: ${color};}
.resume_main[data_color] .resume_cover[data-type="10"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="11"] .resume_cover_content{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="14"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="15"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="19"] .resume_cover_word::before{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="20"]{background-color:${color}}
.resume_main[data_color] .resume_letter[data-type="06"]{background-color:${color}}
.resume_main[data_color] .resume_letter[data-type="12"]{background-color:${color}}
.resume_main[data_color] .name_item .name-con .name{color:${color};}
.resume_main[data_color] .default_html svg path,.resume_main[data_color] .default_html svg text,.resume_main[data_color] .default_item_html svg path{fill:${color};}
.resume_main[data_color] .resume_item:not(.head_item):not(.name_item) dt:after{border-bottom-color:${color};}
.resume_main[data_color] .resume_item dl dt span.resume_item_title_span{background-color:${color};}
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姓名
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錘子簡歷
世界屬于那些勤于思考的人,更屬于那些善于行動的人。
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教育背景
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2011.09-2015.06
錘子簡歷大學(xué)
藝術(shù)設(shè)計
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工作經(jīng)驗
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- 主要負(fù)責(zé)公司手游,頁游的美術(shù)風(fēng)格把控和設(shè)計。
- 負(fù)責(zé)游戲宣傳海報,概念設(shè)計,角色原畫設(shè)計,場景原畫設(shè)計,logo設(shè)計并對游戲ui界面質(zhì)量進(jìn)行把控,用戶操作,習(xí)慣和操作難度進(jìn)行評估。
- 監(jiān)管3D和外發(fā)制作的質(zhì)量提出要求和修改意見,對美術(shù)制作部門的每個環(huán)節(jié)進(jìn)行合理分配,質(zhì)量把控。
2015.07-2017.12
錘子簡歷公司
游戲原畫師
- 繪制人物造型,包括角色身材,容貌,發(fā)型及喜怒哀樂等表情。
- 繪制主要人物的身材比例表,為人物設(shè)計相應(yīng)服裝和飾品。
- 若有漫畫或游戲改編,需先召開人設(shè)會議,制作各方代表向人設(shè)提出相應(yīng)要求。
- 把握角色動作的節(jié)奏,速度層次,優(yōu)美程度,賦予角色和物體生命力。
- 根據(jù)文字或圖片描述內(nèi)容繪制出符合項目需要的角色,場景,圖標(biāo),道具等。
- 根據(jù)項目需求進(jìn)行和游戲相關(guān)的UI設(shè)計,負(fù)責(zé)產(chǎn)品日常的視覺設(shè)計及功能維護(hù)提供美術(shù)支持。
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作品展示
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+(支持jpg/png格式,單張圖片不超過2M,最多支持添加8張圖片)
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其他
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- 技能: Ps,UGUI,ngui,Axure,F(xiàn)lash,Unity,Unity3D,Premiere,Indesign,UI設(shè)計,Photoshop,Illustrator,After Effect,藝術(shù)設(shè)計,視覺設(shè)計,After Effects
- 興趣愛好: 喜歡在業(yè)余時間打球、跑步,鍛煉身體,周末經(jīng)常在家做飯,偶爾聽歌舒緩心情。
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項目經(jīng)歷
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- 項目描述:此項目為2d橫版坦克射擊類游戲,表現(xiàn)不同等級的坦克升級成不同武器和敵軍的出場特效、子彈特效、打擊特效、擊殺特效。
- 責(zé)任描述:通過ps、ae制作主坦克、友軍飛碟、友軍轟炸機(jī)、敵軍飛機(jī)、敵軍坦克等行駛動畫、子彈特效、爆炸等效果與切圖,并初次考慮使用動態(tài)效果圖給開發(fā)人員展示效果。
- 項目描述:此項目類為豎版休閑益智類游戲,類似捏螞蟻手機(jī)游戲。
- 責(zé)任描述:需要繪制多個2d卡通角色的原畫、奔跑動畫、死亡動畫、特殊逐幀動畫特效及若干游戲場景。