{"m1":[],"m2":["resume_head","resume_base_info","resume_skill","resume_hobby"],"m3":["resume_name","resume_job","resume_edu","resume_work","resume_honor","resume_summary","resume_internship","resume_project","resume_portfolio"],"m4":[]}
.resume_main[data_color] .skill_item .skill_slider span::before{background-color:${color};}
.resume_main[data_color] .skill_slider s i{background-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_01.skill_item .skill_slider s {border-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_01.skill_item .skill_slider s i{background-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="average"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="average"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 #ccc, 72px 0 0 #ccc, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="good"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="good"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 #ccc, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="advanced"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="advanced"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 ${relative_skill_color}, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="expert"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="expert"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 ${relative_skill_color}, 96px 0 0 ${relative_skill_color}, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="average"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 #ccc,63px 0 0 #ccc,72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="good"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 #ccc,72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="advanced"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 ${relative_skill_color},72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="expert"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 ${relative_skill_color},72px 0 0 ${relative_skill_color},81px 0 0 #ccc;}
.resume_main[data_color] .hobby_item .hobby_item_con .hobby_item_list a.alifont{border-color:${relative_hobby_color};color:${relative_hobby_color}; }
/* ?????? */
.resume_main[data_color] .resume_cover .cover_html svg [data-svg="fill"] {fill:${color};}
.resume_main[data_color] .resume_cover .cover_html svg [data-svg="stroke"] {stroke:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-svg="fill"] {fill:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-svg="stroke"] {stroke:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-fill="fill"] {fill:${color};}
.resume_main[data_color] .resume_cover[data-type="07"] .resume_cover_avatar{border-color: ${color};}
.resume_main[data_color] .resume_cover[data-type="07"] .resume_cover_content{background:${color}}
.resume_main[data_color] .resume_cover[data-type="07"] .cover_item_list a.alifont{color: ${color};}
.resume_main[data_color] .resume_cover[data-type="08"] .resume_cover_content::after{background:${color}}
.resume_main[data_color] .resume_cover[data-type="09"] .resume_cover_content{background:${color}}
.resume_main[data_color] .resume_cover[data-type="09"] .cover_item_list a.alifont{color: ${color};}
.resume_main[data_color] .resume_cover[data-type="10"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="11"] .resume_cover_content{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="14"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="15"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="19"] .resume_cover_word::before{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="20"]{background-color:${color}}
.resume_main[data_color] .resume_letter[data-type="06"]{background-color:${color}}
.resume_main[data_color] .resume_letter[data-type="12"]{background-color:${color}}
.resume_main[data_color] .resume_m1{background-color:${color};}
.resume_main[data_color] .resume_item dl dt{border-bottom-color:${color};}
.resume_main[data_color] .resume_item dl dt span.resume_item_title_span{color:${color};}
.resume_main[data_color] .resume_item dl dt a{color:${color};}
.resume_main[data_color] .resume_item dl dt a{border-color:${color};}
.resume_main[data_color] .resume_item .resume_item_list_title span{color:${color};}
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教育背景
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2001.09-2005.06
錘子簡歷大學
計算機科學與技術(shù)
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工作經(jīng)驗
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2016.06-2019.08
錘子簡歷公司
游戲制作人
- 負責游戲框架主導設計,組織框架創(chuàng)意構(gòu)思討論會議,將設計寫成文檔形式,及時上報給領(lǐng)導,針對不足之處,及時加以改正和完善。
- 參與設計方案的制定工作,及時跟進,找到制作,方案上出現(xiàn)的錯誤,并給與修正方案,找到項目中的其他問題,及時處理,分析二次元用戶心理,輔助策劃制作細節(jié),用更多二次元的元素包裝游戲。
- 提高游戲的表現(xiàn)力設計,需要制作代入感相關(guān)的內(nèi)容,考慮IP粉絲所喜歡的點和能吸引粉絲的地方等。迎合用戶心理,在邀請玩家測試后,得到反饋,并針對這些問題提出解決方案。
2006.03-2016.05
錘子簡歷公司
游戲制作人
- 確認項目的商業(yè)模式,項目立項方案的制定與實施,協(xié)調(diào)公司相關(guān)部門,如美術(shù)、策劃、程序等部門,加大溝通協(xié)作力度,確保項目順利完成。
- 制定項目完成時間與周期性版本計劃,對于產(chǎn)品框架要有整體的創(chuàng)意構(gòu)思以及整體設計,負責版本計劃的制定,以及版本內(nèi)容完成后的驗收工作。負責新手體驗環(huán)節(jié)設計與游戲節(jié)奏把控。
- 負責對產(chǎn)品付費體驗設計與執(zhí)行,以及項目付費體系與與成長體系數(shù)值搭建。對于關(guān)卡的設置,關(guān)卡的規(guī)則,關(guān)卡元素,關(guān)卡所需的響應系統(tǒng)整理,將各個關(guān)卡的細節(jié)設計清楚后,交給關(guān)卡策劃去制作。
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自我評價
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本人對游戲行業(yè)極感興趣,知道游戲行業(yè)商務、運營、渠道的工作職能,玩過幾十種不同風格游戲,,以一個玩家的角度看游戲,了解各個游戲的亮點特色,以及不足之處。
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作品展示
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+(支持jpg/png格式,單張圖片不超過2M,最多支持添加8張圖片)